Random seeding. One loss and you're out. Fixed round times — Round of 16/32 → Quarters → Semis → Final.
Lose once, drop to a losers' bracket instead of going out. Bigger prize pool, longer event.
Same knockout format, restricted team selection:
One life per round, no respawns. First to the round target wins. Best-of-3 or best-of-5 per match.
Fast round-based duels, small maps, pre-set loadouts. Used whenever a cup runs as duos.
Standard 6v6 modes (TDM, Domination) aren't used — too hard to verify fairly between strangers. Private Match 1v1/2v2 keeps every result attributable to the two players who played.
Warzone Private Match needs ~24–50 players to start, even fully private. Two players can't start one alone.
Every squad plays the same private lobby at once, ranked after by placement + kills — Duos or Trios.
Brackets open once enough squads register to fill the lobby — so entries take a bit longer to open than EA FC or COD MP.
Matches are screen-recorded or spectated. If a result's disputed, we review before the next round starts — no round proceeds unresolved.